Interactivity
Tetris is a tile-matching puzzle video game originally designed and programmed by Alexey Pajitnov in the Soviet Union.
The game (or one of its many variants) is available for nearly every video game console and computer operating system, Mobile phones as well as on devices such as graphing calculators, portable media players, PDAs.
A random sequences of Tetriminos fall down the playing field, player has to create a horizontal line by rotating and moving the object.
The game (or one of its many variants) is available for nearly every video game console and computer operating system, Mobile phones as well as on devices such as graphing calculators, portable media players, PDAs.
A random sequences of Tetriminos fall down the playing field, player has to create a horizontal line by rotating and moving the object.
Concept
The objective of the game is very simple the player has to manipulate these Tetriminos, by moving each one sideways and rotating it by 90 degree units, with the aim of creating a horizontal line of ten blocks without gaps. When such a line is created, it disappears, and any block above the deleted line will fall. When a certain number of lines are cleared, the game enters a new level. As the game progresses, each level causes the Tetriminos to fall faster, and the game ends when the stack of Tetriminos reaches the top of the playing field and no new Tetriminos are able to enter.
There are 7 basic Tetriminos shapes, these are:
- I Shape
- J Shape
- L Shape
- O Shape
- Z Shape
- T Shape
- S Shape
Shapes |
Story
Goals
The goal of the game is to make a horizontal line with the Tetriminos. When such line is created , it disappears and the player receives points. The game continues till stack of Tetriminos reaches the top of the playing field and no new Tetriminos are able to enter.
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